Changelog

What's new in Realms of Iron, version by version.

v0.9latestJuly 2026
  • NewDaily challenges — 3 challenges per day (combat, economy, social) with server-side verification and x5 rewards
  • NewBuy Me a Coffee support link + in-game quest to support development
  • FixQuest counters (items sold, resources traded) moved from localStorage to Supabase — no more client-side manipulation
  • Newdaily_events table for scalable per-action tracking (trades, sells, unit training)
v0.8June 2026
  • NewZone control system — garrison troops on the map to claim strategic territories
  • NewGeneral system — equip helmets, weapons, armour; earn XP in battle; rare item drops
  • NewGeneral inventory with rarity tiers (Common → Legendary) and sell-for-gold mechanic
  • NewCombat reports with full breakdown: troops sent, losses, loot, General XP gain
  • NewMarket — resource exchange with gold fee and item sell tab
v0.7June 2026
  • NewForum — topics, replies, soft delete, report system, admin moderation
  • NewEmail system — confirmation, forgot password, combat alerts, storage alerts, streak reminders
  • NewBan system — email-unconfirmed auto-ban, moderation bans with expiry
  • NewRankings page with live leaderboard (score = Σ building levels × 100)
v0.6June 2026
  • NewDaily login streak with 7-day reward cycle and day-30 legendary chest
  • NewQuest system — 59 quests across 16 phases guiding players from first building to PvP
  • NewQuest popup notifications on quest completion
  • NewPWA support — installable on mobile and desktop, push notifications for combat & storage
v0.5June 2026
  • New4 playable races: Humans, Elves, Orcs, Goblins
  • New12 building types with upgrade queue and construction timers
  • New7 unit types: Militia, Archers, Cavalry, Veterans, Scouts, Rams, Catapults
  • NewSpy mechanic — send scouts to reveal enemy troops before attacking
  • New50×50 map with 5 AI difficulty tiers (Very Easy → Very Hard) and Fort Karrath final boss
  • NewCombat engine with AI Edge Functions — losses, loot, building damage on defeat
Project started — June 2026